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Sasha Megan Lewis
 LEVEL DESIGNER

Growing up psychology, technology, and architecture were subjects I surrounded myself with and to me level design is a space where I can indulge in these passions.

They are no longer just interests of mine, but the tools I use to create my levels. 

Projects

UNREAL TOURNAMENT

Level Design Role  |  1 Team Member  |  2 Month Project (2019)

Some of my responsibilities:​

  • Created concept based on photo references.

  • Playtested with members from the community and peers.

  • Iterated on level from blockout to whitebox. 

UNREAL TOURNAMENT

A 5v5 capture the flag map created for Unreal Tournament 4, featuring a city between two flowing canals.

STREAMLINED MASTERMIND

Level Design Role  |  11 Team Members  |  5 Month Project (2020)

Some of my responsibilities:​

  • Concepted procedural generation ruleset.

  • Developed metrics, a modular set, and build language.

  • Made and released 4 levels, including a tutorial level. 

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STREAMLINED MASTERMIND

A heist planning game with a hint of strategy where the player plays as the 'mastermind' behind the desk.

LAST RESORT

Level Design Role  |  29 Team Members  |  8 Month Project (2021)

Some of my responsibilities:​​

  • Developed level design pipelines for others. 

  • Collaborated with an environmental team. 

  • Working towards Steam release (coming July 19th).

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LAST RESORT

An online multiplayer first person shooter where you defend a hotel on mars against swarms.

DEMONS HEAVEN

Game & Level Design Role  |  11 Team Members  |  2 Month Project (2019)

Some of my responsibilities:​

  • Designed enemy types and wave composition.

  • Balanced waves and spawners. 

  • Practiced composition and set-dressing to guide the player.

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DEMONS HEAVEN

Dexterous melee combat and unique target prioritization come together in a third person hack and slash arena game.

Skills

  • Research

  • Design Documentation

  • Gameplay Concepting

  • Gameplay Balancing

  • Visual Scripting

  • Level Design / Planning

  • Singleplayer Level Design

  • Multiplayer Level Design

  • Playspace Blockouts

  • Level Iteration

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GitHub

SketchUp

Unreal Engine 4

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Microsoft Teams

Office

Jira

Perforce

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Google Suite

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PROFESSIONAL

SOFTWARE

Portfolio: Contact

Get In Touch

Sasha Megan Lewis
 LEVEL DESIGNER

[Third Year] Creative Media and Game Technologies Student at Breda University.

Currently with a level design internship from September 2021.

  • Twitter
  • LinkedIn

Breda, Netherlands

THANKS FOR SUBMITTING!

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