Sasha Megan Lewis
LEVEL DESIGNER
Growing up psychology, technology, and architecture were subjects I surrounded myself with and to me level design is a space where I can indulge in these passions.
They are no longer just interests of mine, but the tools I use to create my levels.
Projects
UNREAL TOURNAMENT
Level Design Role | 1 Team Member | 2 Month Project (2019)
Some of my responsibilities:​
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Created concept based on photo references.
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Playtested with members from the community and peers.
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Iterated on level from blockout to whitebox.
UNREAL TOURNAMENT
A 5v5 capture the flag map created for Unreal Tournament 4, featuring a city between two flowing canals.
STREAMLINED MASTERMIND
Level Design Role | 11 Team Members | 5 Month Project (2020)
Some of my responsibilities:​
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Concepted procedural generation ruleset.
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Developed metrics, a modular set, and build language.
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Made and released 4 levels, including a tutorial level.
STREAMLINED MASTERMIND
A heist planning game with a hint of strategy where the player plays as the 'mastermind' behind the desk.
LAST RESORT
Level Design Role | 29 Team Members | 8 Month Project (2021)
Some of my responsibilities:​​
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Developed level design pipelines for others.
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Collaborated with an environmental team.
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Working towards Steam release (coming July 19th).
LAST RESORT
An online multiplayer first person shooter where you defend a hotel on mars against swarms.
DEMONS HEAVEN
Game & Level Design Role | 11 Team Members | 2 Month Project (2019)
Some of my responsibilities:​
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Designed enemy types and wave composition.
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Balanced waves and spawners.
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Practiced composition and set-dressing to guide the player.
DEMONS HEAVEN
Dexterous melee combat and unique target prioritization come together in a third person hack and slash arena game.
Skills
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Research
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Design Documentation
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Gameplay Concepting
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Gameplay Balancing
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Visual Scripting
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Level Design / Planning
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Singleplayer Level Design
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Multiplayer Level Design
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Playspace Blockouts
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Level Iteration
GitHub
SketchUp
Unreal Engine 4
Microsoft Teams
Office
Jira
Perforce
Google Suite
PROFESSIONAL
SOFTWARE
Get In Touch
Sasha Megan Lewis
LEVEL DESIGNER
[Third Year] Creative Media and Game Technologies Student at Breda University.
Currently with a level design internship from September 2021.
Breda, Netherlands